Trading PS3s for Wiis?Hole E. Smokes.
I just can't fathom this. Could it be true?
For those who don't know, I follow these console wars pretty closely. I've even cast my predictions that the PS3 will eventually gain a sizeable marketshare, albeit smaller than their last-gen dominator, the PS2. As it stood in the last generation (Nintendo's Gamecube vs. Microsoft's XBox vs. Sony's Playstation2), the PS2 held a whopping 70% of the industry, leaving Nintendo and Microsoft to split the 30% equally between them. That is a massive victory, but one I feel has been squandered and pissed away by Sony, leaving them vulnerable to competition. The current generation pits Nintendo's Wii against Sony's PS3 against Microsoft's XBox 360.
Cost: The PS3 is $600, 360 is $400 and the Wii is $250. Need I say more?
Development Costs: Wii is old-skool technology with a dressed up interface, so the costs of game development by publishers is relatively small. Microsoft fully recognizes that
games are what drive hardware sales, so they're putting easy-to-learn development tools at even my grasp. (A mix of XNA tools and C# programming language) After all, Microsoft is largely a software company - they do that stuff right. Sony's technology is brand-new, never-before-seen stuff, that Sony executive Phil Harrison says, "nobody will ever use 100 percent of its capability." This says - quite blatantly - that the development tools are practically non-existant. Why would he say that? Because he's trying to spin the fact that there's more
potential for fun than the 360. (Typical Sony propaganda -- "It's not a
problem, it's a
feature!", which Microsoft used to use quite frequently)
Online Services: Microsoft has been leading this aspect of gaming since the last generation, and they've done a phenomenal job of honing it over the years - despite an annual fee of $50. Nintendo offers a free service that has been getting positive reviews. Sony's free service, on the other hand, has been recieving horrible reviews. No voice chat, no unified interface, no unified list of friends, poor developer support (as in, some games that have multiplayer options on the 360 don't have that
at all on the PS3) Sony refuses to get on-board the multiplayer train, and it has left the station.
Sure enough,
developers are abandoning their exclusive contracts with Sony. The #1 game in Japan, Dragon Quest, was recently announced would
be an exclusive for Nintendo's mutant handheld-that-could system, the GameBoy DS. Rumors are flying about PS3's
prized games being brought over to the 360. As Jimmy43 says, "if this turns out to be true i can save myself $600." That's $600 worth of XBox 360 games Jimmy43 can spend, which is to say
10 games. (Games for both the PS3 and 360 are $60)
What is even more disturbing is that Sony is actually voicing their opinion that
market share doesn't matter! This is patently false, and is about as stupid an opinion to hold as the Flat-Earth idea.
"The name of the game is not market share, it's how fast we can grow the industry - our ambition is to grow 15 per cent a year on hardware and software if we can," [David] Reeves told MCV
.
Fucktarded. Everyone knows the circular dynamic: People buy the console with the most games. Developers want to sell games, so they look at market share of the hardware. There's the hurdle - and the first console to overcome that inertia wins. Microsoft seems to be doing all the right things, with the low cost of development tools and an year head-start of hardware sales, as well as active recruitment of developers. Meanwhile, Sony seems to have their head in the sand.
Bah. It's sad to see such a fall from grace. Even if it hasn't happened, yet. Only time will tell, though.